First, the figures are pre-painted plastic. No painting or assembly required. Painting figures takes a long time to do well, time that I don't have. Pre-painted figures are ready to play right out of the box. Which is great, because I don't want to spend hours painting figures before they are even ready to use in a game.
Second, the additional figures after the main set are not blind purchases. Clear plastic on the front lets you know exactly what you are buying. This way I don't waste my time getting a whole heaping load of some unique character that I can't use more than one of. Star Wars, Warcraft, I'm looking at you!
Third, and this is really the best part of all, the game setting has a built in mechanism for using miniatures from other games. The characters in Heroscape are all brought to this one world, Valhalla, by a one of a number of individuals (started out as 5 but grew to 7 over the development of the game) who use special powers to bring these heroes from worlds all across space and time! So, while no characters created by Hasbro or Wizards of the Coast were tiny green, three-digit-per-hand masters of a mystical force, there is no discontinuity added by my bringing in my Yoda Star Wars miniature into the game. All it takes is a little ingenuity for translating the stats for the figure in its original system to the Heroscape system. Check out these images of the Star Wars "Yoda on Kybuck" stat card and the new Heroscape card I created.
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| Original Star Wars stat card |
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| My Heroscape version, created using Magic Set Editor by Rusty Keyes (available on sourceforge.net) with a heroscape mod by BMacZero (also available on sourceforge.net), and images edited in Gimp 2.6. |

